Computer Generation of Road Networks
For the past couple of days, I've been thinking of how to get a
computer to automatically generate a city road network. I really have
no idea what the best way to approach this is.
Doing a quick search through the Internet, there are computer
techniques for automatically generating terrain, for simulating the
growth and sprawl of cities, for simulating the growth of small
neighbourhoods, and for simulating traffic on a road network, but only
a few simulations for generating accurate road networks themselves. In
fact, the simulations that do exist seem to focus on simulating lot
use with the expectation that the road network just sort of "falls
out."
I think the difficulty is that there isn't that much scientific use
for simulating the development of road networks, so a lot of research
hasn't gone into that area. Of course, the people who do research on
urban sprawl really should do more research into road networks too
because urban sprawl tends to be dependent on the location of existing
highways etc. Anyways, the problem is also hard because road networks
tend to be highly planned and need to take a lot of factors such as
geography, cost, etc. into account during their evolution, so it's
hard to get a computer to randomly generate this type of data.
Still, I wonder what it takes to build a road network generator. I
imagine that an urban growth simulation model might actually be the
wrong approach because it'll end up being too complex. I think a
top-down approach that lays out some highways, throws down a
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