Augmented Reality and Games
Although my schedule this semester allows me to work from home on
Fridays, I decided to head into school for what may have been the last
presentation given by candidates of a gaming faculty position here at
Carleton (two of the other talks were covered here and here). This
talk was given by Mark Fiala, currently of the NRC, regarding his
vision of the future of augmented reality gaming.
Dr. Fiala began his talk with this loaded question: "Is gaming a valid
research area?" While it seems strange to suggest that it is, it does
in fact have a lot of value in the academic world. For instance, it
does a good job of motivating students to learn computer science in
the first place. But beyond that, one must consider the research
results beyond their application to gaming. Techniques developed for
the purpose of games have benefits in other areas as well, including
medical computing, computer aided drawing, robotics, artificial
intelligence, and even military training. Or, if that's not enough to
convince, then think of the application of games as just another way
to validate the theory.
In The World According To Mark, gaming will move more toward console
applications and away from the PC. Multi-player games will gain
momentum, and players will expect full mobility (including being able
to play outdoors). And, the big one, is that augmented reality will
play a major part in the games of the future. This means that it is an
exciting time to be a researcher in computer vision in general and AR
in particular. If one is lucky, he can ride the wave to where the
future is probably headed anyway.
So what is augmented reality, anyway? Although I wrote a bit about
augmented reality here, here's a little reminder: a bit like virtual
reality, augmented reality mixes real video with computer generated
objects and information. This could be seen as a new kind of
improvement to the human-computer interface.
Back to games. There are two main paradigms for AR games. First, the
magic lens makes use of a portable device with a front facing camera.
You see the real world as per usual on the screen with some computer
generated goodies added on top. Second, the magic mirror reflects
footage of you back at you as if looking in a mirror. You might have
some specially recognized tags strategically positioned on your body
that can be used to augment your image with just about anything. Some
examples shown included putting a scuba suit on someone and turning
another person into a robot.
The magic lens concept was used in the popular exhibit that traveled
(is still traveling?) across the US in various science museums called
"Star Wars: Where Science Meets Imagination." The photo below shows a
user interacting with the game, including a view of the augmented
portion.
(Image from here)
From the OMSI web site describing the exhibits:
Building Communities and Augmented Reality. Visitors build a
spaceport, moisture farm community and walled Jawa town. Placing
cards on a table - the physical landscape - a computer superimposes
a building on a site in virtual reality and real time.
This magic lens paradigm has a lot of potential, particularly for
tabletop games. Action and strategy titles could be shipped with a
specialized mat with the appropriate tag marker system to base the
augmentations off of. These tags can even be hidden into game art if
some cleverness is applied. Perhaps one day even World of Warcraft
will be played as a tabletop game in 3D!
To take things to the next level, imagine playing Halo in real life.
All you would need is a series of rooms or hallways marked up with
tags, and some kind of head mounted camera and display unit. You would
be able to see where obstacles were, though not necessarily as they
are in the real world. It would be like laser tag, but with animated
violence!
The final step, at least for now, would be to bring it all outside
into the world's playground. Here, of course, there are no tags, so
natural features are required. Extra sensors would be required, like
GPS and orientation. Some computer vision magic would help pinpoint
the exact location of a player once the GPS gives a rough enough idea
to retrieve local context information.
I'm happy to call gaming a research area with all these exciting
opportunities related to augmented reality. I guess we'll have to wait
and see who gets hired for this new games faculty position, but if
someone into AR and computer vision ends up on board, I will certainly
be watching their research, and maybe even working with them one day!
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